Monday, September 3, 2012

Reasons Why NOT to Attack Stonemist

I've been playing the Eternal Battlegrounds in GW2 all day today...and why does everyone always go for Stonemist when there are different targets that would be easier to take if they'd just help? I don't get it!
So, here's a list of reasons why not to attack Stonemist Castle!

1. The size
Stonemist is giant. As such, it's very, very difficult to take down. Even with a fairly large attack-force, it's not going to go down very quickly. Even once you're inside the outer wall, you still have more to break through.

2. The value to the other team
If the team holding Stonemist loses it, that's 50 points they just lost. As such, they're going to be pretty protective of it. Most likely, their entire world will be over there helping to fend your small-in-comparison crew. Unless you've got a whole lot of seige equipment, they're likely going to wipe the floor with you. By seige equipment, I mean a fair amount of trebuchets, catapults, arrow carts, and ballistas. Not to mention the flame rams. If you can get a couple siege golems in there, all the better.

3. You're much more useful elsewhere
Fighting a near-endless battle where the most likely outcome is failure is not a good use of resources. You could be helping to take down a keep or something.

4. You get the other side's attention
Here's a question for you: If another side was attacking your Stonemist, would you let them get away with it? Probably not. You would want revenge, most likely. You would want to take out their resources and cut them off from your controlled areas. Well, guess what? That's their state of mind as well.

5. You're going to be outnumbered
Stonemist is the most valuable area in the Eternal Battleground. As such, it's going to be extremely well-protected. Not only by the holding team, but also by your other rival team. They want Stonemist just as much as you do, and they're willing to fight you for it. So no matter what, you're going to have the holding team attacking you from above, and possibly the rival team attacking you from the ground. The holding team themselves are a major threat, as it is their own territory. It'll be easy for them to flank you, or fire at you from above.

If you're planning on taking Stonemist, your best bet is at the start of a new match, when it isn't yet controlled. Even then, it's going to take some serious organization from your team. You need to collect the resources to build a ram and other siege equipment as quickly as possible. You also need to have a very significant portion of your team on the offensive, while still having enough to protect any attacks on your current territory. If another team takes the castle before you, it would probably be your best bet to fall back as honorably as possible and work on taking smaller territory. Remember: Two keeps add up to the same amount of points as Stonemist, and they're considerably easier to take. Still hard, yes, but easier than the castle. Once Stonemist is captured, consider it a near-impossible task without a huge force. If you think you have enough people, double that amount, and you may have enough.

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