Monday, November 30, 2015

PDP Guide 11/30/15 update notes

  • Slowly updating the guide to change all instances of "healing spot" or things like that to Inns.
  • Changed the titles of Parts 1 and 2 to reflect the Inn change and updated the guide links to reflect that as well.
  • Slowly updating the guide to include proper trainer classes.
  • Revamped Part 4's Forest of Magic guide to be more in-depth.
  • Edited some bits for readability
  • Most changes that commenters advised should be added in now.
  • Fixed the link to Part 6 because it was broken apparently.

Sunday, November 29, 2015

Couple quick changes

I just changed the style of the blog a bit because it was hurting my eyes. And if it was hurting my eyes, it was probably hurting other peoples' eyes. The black background and white lettering had its time, but it's time to change it for better readability.
...Which means the blog might look drastically different next time you load the page because I'm experimenting with backgrounds at the moment. Sorry for the inconvenience~

Also,  am thinking of changing the name of this blog due to some results I do not like popping up in Google Images. That, and I think there's another blog out there with basically the exact same name, so I'm brainstorming ideas.

I'll be sure to let you all know in advance before I make that drastic of a change, but I just want people to be aware that it is a thing that will be happening in the future.

EDIT: I think I like this one that I set it to now. I tried with a white background and that hurt my eyes a bit too, but this dark gray with light gray lettering feels okay.

Friday, November 27, 2015

Hello!

Happy late Thanksgiving to those who celebrate it!

I am going through this weekend and updating the guide taking into account the many comments that the parts have received.
Sorry for a lack of responses earlier, there has been a serious influx of comments so I wanted to just kind of do it all in one big batch!

Also, I finally got the English patch functioning in my game, so I will be going through and updating the guide a bit in some places.

Monday, November 9, 2015

Dragomon Hunter Review

I've been in a game-trying mood lately, so I decided to try Dragomon Hunter, since I noticed it was in open beta, and then I figured "Hey, why don't I write a review about it?" and so here we are.

Please be aware that this review is written during the Open Beta, and therefore some things are bound to change between this review being written and the full release of the game.

So first off, let me give a couple quite bullet points before going more in-depth:

Good
  • The dialogue is well-written and comedic
  • The sheer amount of references to other media (primarily anime) is great.
  • The game itself looks quite nice from an aesthetic point of view. I thought the character models are nice (aside from the wonky hair, but I'll get to that later).
  • The concept of capturing monsters to use as mounts and to raise on your Ranch is interesting.
  • I really like the concept of Dragoncite inlaying.
  • I like the concept of crafting.
  • The Hoppalongs are adorable.
Bad
  • Weird plot holes (talking to a character like you've already met them when in fact you never have).
  • Lack of tutorials / explanation for the game's more complicated things such as crafting.
  • Combat is kind of boring.
  • The game overall feels a little too easy.
  • No armor skins, just costumes.
  • Holy gold spammers!
  • Main town has a weird layout.

So first, let's talk about the good things about the game.

First up, the dialogue. The dialogue is magnificent. Usually I just skip over dialogues in these free imported MMOs because the dialogue is typically terribly localized and all around boring. This game, however, has quite enjoyable dialogue (most of the time at least). To top it all off, the dialogue and quest names frequently references to something or other (usually anime), which gives me an extra giggle when I get the reference.

The game looks nice. I really like games with vibrant colors, and this game certainly has that. The character models look quite nice in my opinion, although I know not everyone likes the chibi look. The game has a day/night cycle which is a nice change from other F2P MMOs too. The monsters in the game are well done and unique looking. I'm playing on Medium graphics settings and it plays decently. I do get some lag spikes, but they are mostly in town where there's tons of people, with the occasional spike in the instanced quest areas. But I also recognize that my computer is terrible, so there's that.

Character creation is a bit disappointing. There are a few hair and face options, plus eye colors and hair colors. The variety of the female hairstyles felt a bit disappointing though. I didn't feel like I really found one that I liked all that much. Faces were a bit better variety-wise though. The game also has voice options, but personally I turned off all voices in my settings because the game talks just a little bit too much. Also, the hairs have a bit of a physics issue sometimes. They go crazy in the character creator when you turn the character, and act wonky in-game sometimes when you turn quickly or enter a zone. They calm down significantly during normal play though (or maybe I just get too distracted to notice?).

Classes are pretty simple to grasp. You can select one of four base classes. You can use a different weapon with them at level 20, and at level 30 you can specialize into one of two specializations per class. The base classes are Mercenary, Mage, Scout, and Cleric. These are your typical Warrior, Mage, Rogue, and Healer classes. Mercs use Battleaxes or Greatswords, Mages use Staves or Magic Horns, Scouts use daggers (I think they have a different name though) or Rifles, and Clerics use Hammers or Cestuses (if you are familiar with FlyFF, they are the same things as Knuckles). Mercs can specialize as Barbarians or Vanguards, Mages can become Arcanists or Symphonists, Scouts can be War Dancers or Sharpshooters, and Clerics can be Crusaders or Monks. Personally, I've been really enjoying my Cleric, leaning towards Crusader.

Dragocite Inlaying is quite neat. Basically, every time you kill a monster you get a chance to pick up its Dragocite (it's rare though, as far as I can tell). These are gems that can be inlayed into different equipment. When you pick them up, they have an effect that isn't all that great on its own. But then you can take it to a Master Craftsman along with some materials and Transform it to give it more effects (such as an attack boost), and then they become significantly more useful. You then inlay it into the equipment type that it specifies and there you go! You are also able to separate the equipment and Dragocite at no cost and at no risk to either piece, so the Dragocite are reusable! You have 10 tries to Transform your Dragocite before you can't do it anymore, but it seems like those tries are hardly necessary if you aren't too picky. As an example of what I'm talking about as far as stats, I have, right now, a Rhinosker's Dragocite inlayed on my Frigid Cone Hammer. The base effect of this is +15% damage to Shellomon, but because I transformed it, it now also gives me +49 Attack, +54 Penetration, +20 Crit, and +5% damage to Humanoids. And at any time, I could remove it from my hammer and apply it to my Quintus' Devestation cestus.

Crafting has a neat concept, I think. Every time you kill a monster you get a chance to get materials from it. These materials can then be used to craft more gear. As far as I can tell, gear can only be made from dungeon boss materials, but I could be wrong. You can also Refine and Evolve your gear to make it more powerful. I don't know too much about this process yet, because I figure I'll wait until a higher level when my equipment will be more permanent than it is during the leveling process.

Hoppalongs are adorable bunnies that are adorable. You customize your own personal Hoppalong during character creation complete with naming. You can also change their class later on, but I haven't figured out how yet. I know it has to do with some books you can win in the Hoppadrome, but I have a couple classes unlocked for mine and can't figure out how to change his class.

And a lot of this leads into one of the big negatives of the game. That being a lack of explanation and tutorials! Yay! The game introduces you to these concepts like crafting, Dragocite, the Hoppadrome, your Hoppalong, the Ranch, etc. but then doesn't really go into detail about them. The only reason why I figured out how to use Dragocite was because I looked it up. And I still do not understand the purpose of the Ranch or how to use it properly at all.

There's also the occasional plot-hole, although I might have messed something up, maybe. The big one that I can think of is when I got the automatic quest to visit my ranch and there I met Fate and the dialogue acted like I already knew her when in fact I had never even met her until a later quest.  Or how the main quest sends you to visit Marvin/Martin/whatever-that-con-artist's-name-is long before he introduces himself. On the topic of quest, I also did not appreciate the automatic pop-up quest that led me to a quest that required me to purchase something from the cash shop. I promptly dropped that quest as soon as I figured out what it wanted. I also do not like this quest I have in my quest list that is listed as a main quest and wants to require me to join a guild. I can't get rid of it either because it is an auto quest. I'm going to hold off on it for as long as possible.

Outside of crafting, the game feels a little bit too easy. I feel like I just use Sovereign Blessing to give myself a buff, start the fight with Hammer of Judgement, and then just spam all my buttons until something dies, occasionally moving out of easy-to-escape attack telegraphs. And if I take damage I just use Healing Prayer and I'm done. I don't know, I went into this game expecting a little more difficulty than that. Maybe it'll get harder later, but the only decent challenge I've gotten has been in the Hoppadrome, but the only way I can tell to get tickets for that is through the daily quests, so I can only do Hoppadrome so many times a day.

Finally, my biggest complaint is that the game has some of those wonky MMO systems that I despise. Things like auto-movement to automatically bring me to my quest objectives. Or how I can pick up new improved armor but that armor does not include a skin, instead I need to get a costume to change my outfit skin, and those are few and far between in-game. This game takes this a step farther by having costumes actually have stat-bonuses on them. Not cool. If you're going to make me use costumes instead of gear, do not put stats on them and most certainly do not then sell said statted-costumes in a cash shop. Not okay. The game is also currently plagued with gold spammers, and when I say plagued, I mean an absolutely insane amount of gold spammers. I also cannot seem to find a report button and I've heard that there's a limited amount of space on the block list, so that's no good.

All in all, the game has the potential to be really, really good. It has the concepts and the bones, but it suffers from issues that plague many F2P MMOs. I'll be keeping an eye on it, for sure.