Wednesday, May 18, 2016

Any interest with this?

Would anyone be interested in me doing a video guide to Shard of Dreams?

I don't have great recording stuff; I only have Hypercam 2 for the game recording itself, and a headset for voice. But I feel like even with not-wonderful quality showing may be better than telling in this game's case (*cough* Forgotten Hell *cough*).

I don't mind recording my next playthrough if there's interest for it, but I'm not going to do it if it won't be useful.

I just thought of this because I was revisiting a rather clumsily-made .gif I made and posted to imgur to give a more visual guide on how to reach a location, and then it popped into my head that video would probably be easier and better. Also, I'm looking at the daunting task of writing out instructions to the Ice Cave and I set a precedent with my ice puzzle screenshot-maps for the Makai stuff and oh my goodness I do not want to do that again, but I'd feel bad if I didn't give the Ice Cave the same treatment. I just think a video in that case sounds way more manageable for me.

PDP Shard of Dreams Postgame Guide: How to New Game Plus

This is simple and yet kind of tricky at the same time.

First thing's first; in order to do a New Game Plus file you need to have defeated Mugetsu and Gengetsu in the postgame. Once that's complete, you meet the requirements to do a New Game Plus file.

First thing you'll want to do is back up your original save. Make a new folder on your desktop of something and name it something like "PDP Saves," and then make another folder in that called something like "Original save backup" etc. and place your save there.

Your save can be found in the game's folder, in the "save" folder. You need to copy "enbu_ap.sav" to your backup folder. You do not need to copy "enbu_ap.cnf".
So, as a better example, a legal copy of the game should be saved somewhere like C:\game\FocasLens\幻想人形演舞-ユメノカケラ-\save
And then, again, the file is "enbu_ap.sav".

Once your file is all backed up, turn on the game again. Do NOT click the new game button yet! Enter your original file!

This next part is very, very important.

In your New Game + file, you can transfer in a maximum of 7 Puppets to begin the game with. These Puppets will all begin at level 5 and will have the exact same IVs and Mark as your original. They also retain outfit changes (including wedding dresses). The Puppets that will transfer in like this are any Puppets in your party at the time you begin the new game, and your starter. In order to maximize your available Puppets in the beginning of your new game, you should remove your starter from your party and place it anywhere in your box. It does not matter which box your starter goes in, because it will transfer up regardless. Anything else you want immediate access to needs to be in your party.

As for the rest of your Puppet collection: any Puppets you want to re-obtain in your next playthrough should be placed in Boxes 21 to 51. Make sure that any Puppets you want to retain are not in any boxes of a lower number than 21. These Puppets will be re-obtained after you defeat Mugetsu/Gengetsu on your new file. Personally, I put my entire Puppet collection in the transfer boxes so I don't have to catch any Puppets this time around.

I need to stress this again: Any Puppets in Boxes 1 through 20 will not be re-obtained in the next playthrough, so anything you want to keep needs to go in Boxes 21 through 51.

And again, the Puppets you want at the beginning of the game should be in your party, and your starter should be out of your party and in any random box (does not need to be 21 through 51).

No Puppets, in your boxes or your party (or your original starter) will retain their items.

Save when you're ready, and exit the game. Open the game again, and press the New Game button. Unlike when you are beginning the game for the very first time, this time the game will not give the option to import a save, as it will do so automatically.

When you're talking to the guy with glasses to choose your starter, choose a different starter than your original. If you choose your original starter again, your old starter will simply overwrite the new one, and you will be left with only 6 imported slots. It is best to instead select a new starter, as starters in Shard of Dreams automatically get all S stats. In my opinion it is far better to begin the game with 8 perfect Puppets rather than 7!

And, that's all there really is to it.


Please note that if you look up New Game + for Shard of Dreams / Yume no Kakera you will find information about the imported starter retaining its level through the import (as in, level 100 at the beginning of the game, for example). This is no longer true as of Patch 1.017. The imported starter will now begin at level 5 just like all other imported Puppets.

Tuesday, May 17, 2016

Skill Card List is complete!

All 120 Skill Cards are now correctly listed! Albeit, rather messily, but hey, that can be fixed with time.

If you think any of them need better location descriptions just let me know so I can write those up when I do my next playthrough (which starts tomorrow).

Actually, if you think any part needs some work, just let me know so I can pay special attention to it.

I am already aware that the Forgotten Hell guide needs work, because I get lost following my own guide with that one. That one will require a huge rework and probably a lot of tears on my part.

Are there are any other big parts like that that absolutely, for sure, need a full rework that anyone can think of off the tops of their heads?

I'm going to be playing through using my own guide, so obviously if I get confused, I'll alter the guide to be more understandable because if I'm confused with my own instructions then we're all in trouble.

Ah, and forgot to mention that this is Shard of Dreams only for reasons.

Edit: Hemo sneakily added in 5 more Skill Cards (thank you Truepower for noticing this!), but they have now been located and the Skill Card List has been subsequently updated!

PDP Shard of Dreams Postgame Guide: The End

If you haven't already, Gap to the Human Village. Talk to Kosuzu and make sure you get her to read all the books you have. Any ones that have something in parenthesis means that you haven't read that one yet, so make sure every book has nothing in parenthesis.

You should have 9 Books. If you don't, then I would highly advise running to Scarlet Devil Mansion's library really quick and talking to Koakuma, since that's the only one you can really miss.

Upon reading the final book, a Yukari Puppet will run in and then leave. Exit the building to see the real Yukari waiting outside. She will give you the 10th and final book. Go back inside and read the final book with Kosuzu. She'll give you something, but I have no idea what it is.

Now then, save, heal, and Gap to Hakurei Shrine.

Do you remember where you first met your Starter Puppet near the Shrine? Head back over there. The Yukari Puppet will guide you a bit once you're going the right way. Go down the steps to the sandy area and talk to the real Yukari. She'll ask you a question. I don't know what the possible answers say, but it doesn't appear to matter. She'll leave and seem satisfied regardless.

Hop into the water to the right and surf to the right until you see a cave in the water. Enter it. Reimu will fight you here with a level 75 AyaP, level 78 YukariD, level 80 Reimu EX, level 75 SuikaD, and a level 75 Kasen EX. Continue past her and you'll see Kurumi guarding a teleporter. She will fight you with a level 72 ElisS, level 72 FlandreS, and a level 72 Kurumi EX. Enter the teleporter behind her when you're done.

This brings you to a rather pretty flower field. Go up to an area with bricks and weird glass-ish platforms. Continue along. There will be grass containing Kurumi, Elly, and Yuuka, all around level 71. Continue along, moving upwards.

Elly will be waiting near the door to a large manor. She will fight you with a level 72 SakuyaP, level 72 IchirinD, and a level 72 EllyP. Enter the manor behind her when you're done.

Before going up the central stairs, there's a couple things to find. Go to the right and through the little door. In here, go to the right into the little alcove with two doors. Through the upper door is a room with a bed to heal and a Yin Yang Orb containing a Sun Fruit Jam.

Head back out to the main room and go up the central staircase. Yuuka is up here and will fight you with a level 80 Kurumi EX, level 83 YuukaP, and a level 80 EllyP.

After defeating Yuuka, go to the left and through the little door. Go up and through the door in here. There's a Yin Yang Orb on the table here containing an item that I don't know the name of. Exit the room and go right slightly before going down and through a door. There's a Yin Yang Orb on the table here containing another new item that I don't know the name of (yay?). Exit the room with the door on the right. Go up and through one last door. There's another Yin Yang Orb here containing an Ecstasy Set.

Exit the room and go down the hallway and through the door at the end. Back in the main room, go back down the central staircase and then go left and through the little door down here. Go up and right until you see the double doors in the center of this area. Go through them.

Save. Save. Save. Save. Save. Save. Please save.

Continue up the path. The very long path. Seriously, if you didn't save, then save.

Mugetsu and Gengetsu are waiting at the end. Their fight is, as far as I can tell, the absolute most difficult fight in this game. So bring your absolute best Puppets and strategies, and good luck!

They use a level 83 KoishiA, level 90 Mugetsu EX, level 90 GengetsuS, level 83 Flandre EX, level 85 Satori EX, and a level 85 RemiliaP.

The Mugetsu will heavily burn you and constantly heal its HP. Everything else hits hard. You need to have speed higher than that of the Gengetsu in order to beat it, because it will one-shot most anything else. This means you need to check the wiki for Puppets with at least a Speed stat of 130 and then fully max the EVs for it and preferably give it a Green Mark.
Due to the fact that my strategy with the Gengetsu was just to one-shot before it could hit me, I don't know what moves she has. I'm sure that it's possible to survive a hit by her depending on what attack she uses.

To give an idea of the sort of Puppets you'll need for this, my team was as follows (please not that they are all reincarnated to have all S ranks, and you'll need a lot of type coverage).
Level 100 Koishi EX with red mark.
Level 100 ShouP with  black mark.
Level 100 Miko EX with a black mark.
Level 100 Futo EX with a green mark.
Level 100 MomijiS with a red mark.
Level 100 JunkoS with a black mark.

Upon defeating them, first of all, congratulations, and second of all you now have access to the New Game + feature and if you chose to import your original PDP file then you also will now have access to all your previous Puppets.

Just because you've completed the ultimate fight in the game doesn't mean you're done though! There's still plenty of things to do, such as explore the ice cave in the center of Misty Lake, visit Hecatia in her realm, fight Komachi and Eiki, or challenge the Makai 5 again. I'll go over these another time, but for now, I'm going to go start a New Game + and go over how that works in the next section.

Thank you for sticking around for this guide! :)

PDP Shard of Dreams Postgame Guide: Shining Needle Castle

Enter the Shining Needle Castle!

This place is incredibly confusing, so bear with me. Basically, some rooms / areas are not accessible from the beginning because the castle is not flipped the correct way. We need to activate switches along the way to flip the castle strategically.

First, enter the room to your right after entering. Medicine Melancholy is waiting in here and will yell at you, before allowing you to continue. The room behind her is currently empty, so exit the room, and go left. Go past the next hallway and inaccessible door. And go up. Go down the stairs when you get to them. Go down until you see Wriggle. She won't fight you, but right above her is a switch. Step on it to flip the castle.

Directly above you now is another switch. Using it will bring you to the spot right above Wriggle with a Yin Yang Orb containing a Floating Stone. Step on the switch again.

Go down and ignore the door for now. Instead, go up the nearby stairs. There's a switch right near you that you should step on. This brings you to a Yin Yang Orb containing a Magic Crystal. Step back on the switch and go back down the stairs. Go through the door just to your left and then through the next one, and step on the switch in the corner.

This brings you to a room with Raiko Horikawa. Fight her and her level 72 YatsuhashiD, level 74 Raiko EX, and a level 72 BenbenP. After defeating her, go through the door below her and then through another one to pick up a Yin Yang Orb containing a Hakurei Shinshu.

Go back to Raiko and use the switch again and then exit the rooms.

Go right past the steps and then up the hallway. A fairy will fight you here with a level 65 OrangeP and a level 65 LyricaP. The fairy also conveniently blocks your way to the switch next to her. Ignore the stairs to the right for now, and instead go just above them and down past Rumia. There's a door down here. Go through it and then through the next one. Use the switch. Go through the next door. Fight the fairy here with a level 65 KagerouS and a level 65 WakasagiP. Go through the door past her.

Go right and up to pick up a Yin Yang Orb containing a Fate Thread. Go back down and then go right. Fight the fairy with a level 65 SeiranS and a level 65 HatateP. Go up past her, right, and then down. Step on the switch. This brings you back to where Rumia was.

Head up, past Rumia again, and go down the steps this time. Go up and to the left. Fight the fairy with a level 65 YuugenP and a level 65 LilyP. Now go back to the right (the only thing to the left is a switch that takes you back to the entrance) and go right past the stairs. Step on the switch here to get a Yin Yang Orb containing a Fluorite.

Go up and past Aya. Step on the nearby switch (left and up past Aya). This brings you back to that last fairy again, so go right and up the steps.

Now, go left and step on the switch next to the fairy that was blocking it earlier. Go down the next set of steps. Continue, and step on the switch. Go up and left past Mystia. Go down and fight a fairy with a level 65 MurasaP and a level 65 YoshikaP. Go through the door and then the next one. Step on the switch.

Exit this room with the door on the right (not the one on the side you just came from). Go through the next door. Fight the fairy with a level 65 LunasaA and a level 65 HinaD. Take the stairs right near her. Then, take the door in the center. You'll be challenged to a fight by Seija Kijin.

Seija uses a level 75 TewiA, level 75 Nue EX, level 78 SeijaD, level 74 WakasagiS, level 75 SekibankiA, and a level 74 KagerouS. After defeating her, she'll run out of the room and you'll talk to Medicine. She'll give you a book for Kosuzu, and then it appears you part with Medicine on good terms.

Now that you're done here, gap out to the Human Village.

PDP Shard of Dreams Postgame Guide: Puppet Liberation Front Aftermath

Gap to Yuuka's House in the Garden of the Sun to begin. Take the path up to enter another area.

Here, you will fight a fairy with a level 65 TewiP and a level 65 RinP. Go up past her and go right when you can. Fight another fairy, this one with a level 65 LettyP and a level 65 IchirinP.

Continue along, go up past some grass and up some steps. Fight a fairy wearing green with a level 65 KoakumaD and a level 65 TokikoP.

Keep following the path along. You'll eventually run across Benben and Yatsuhashi, but you've probably already fought them, so they won't fight you again.

Keep going for a while until you see another fairy in a white hat near some water. She'll fight you with a level 65 LouiseD and a level 65 AyaS. Continue right past her to a screen change.

Continue along. When you get to a ledge to the right do not hop off it yet. Instead, enter the nearby water and go up. There's a Yin Yang Orb containing Skill Card 53.

Go back through the water and hop the ledge to the right. Then, go down and fight a fairy with a level 65 ElisS and a level 65 KurumiP. Continue along past her and up and down a bunch of stairs. When you see a boy and some steps, ignore them, and continue right and down.

When you get to some little half-ledges, take the little path to the right through some grass. Go up and cross the river to the left. There's a Yin Yang Orb in the grass here containing a Floating Stone. Hop in the water again and go up. Ignore the first tiny patch of land to your right and instead get to the second, larger patch of land (also to the right). Go up until you get a screen change. Then up through the grass to pick up a Yin Yang Orb containing Skill Card 96.

Now, gap to the Inn near Kasen's House (so not the Kasen's House gap point, but the one to the right of it). Aya will be right near the steps and will talk to you before flying you directly to the Shining Needle Castle. From this point on, you can Gap here with a gap point just to the southeast of the one you just came from.

See you in the next section, where we will actually explore the castle!

PDP Shard of Dreams Postgame Guide: Puppet Liberation Front...again.

Gap to the Human Village and go visit Akyuu in her house. A girl in blue will stop you at the gate to tell you to do so (I think).

This sets up a repeat of the Team 9 fights (albeit at higher levels) that you did at the very beginning of the game. Basically, visit the exact same locations as before and reface them. In the exact same order.

Link to the original fights.
The locations start at the third paragraph from the bottom (not including the mini one at the very bottom).

For the rematches:

Cirno will use a level 70 RumiaP and a level 70 CirnoP.
Daiyousei will use a level 70 Cirno EX and a level 70 DaiyouseiS.
Wriggle will use a level 70 DaiyouseiD and a level 70 WriggleP.
Mystia will use a level 70 Wriggle EX and a level 70 MystiaP.

As a warning, Mystia gave me significantly more trouble than the rest of them due to her using a move that swapped her Wriggle out for her Mystia and messed me up.

Finally, Rumia will use a level 68 CirnoP, level 68 MystiaP, level 72 RumiaD, level 68 DaiyouseiS, and a level 68 Wriggle EX.

Upon defeating Rumia, the Puppet Liberation Front will kidnap you and bring you to their hideout where you talk to the Three Fairies. Once you're done, Gap to the nearest Gap Point (the Inn just before the Garden of the Sun / Suzuran Field) and heal. Then exit the Inn and continue down into the Suzuran Field. All the Puppet Liberation Front admins are here, but won't fight you. Hop down the ledges, hugging the right. Continue down the path thing into a field of suzuran. This will trigger an event with Medicine Melancholy.

Medicine will fight you with a level 70 Hina EX, level 70 KogasaS. level 70 RaikoP, level 74 Medicine EX, and a level 70 Kokoro EX.

I'm going to warn you now that the Hina EX is...weird. I don't really know what it's doing, honestly. Most things I try to hit it with do very little damage, but sometimes I do manage to do damage to it, but then that attack won't do that much damage again. All the while, the Hina will be restoring its HP and draining yours. When it gets weak, she'll switch it out for something else if applicable.

After defeating her, you're all set, so gap somewhere to heal and prepare for the next part. It's on to Shining Needle Castle!

PDP Shard of Dreams Postgame Guide: Hakugyokurou

When you're ready to begin, use your Gap Map. Go to the page with the four gap points and gap to the one on the top right (the one with the white background).

This brings you to a weird bridge in a sea of clouds. Continue up and enter the giant door.

Going up, you'll see a Ghost who won't fight you so, so continue up the stairs. You'll see Marisa, who will fight you with a level 63 PatchouliP, level 63 AliceD, level 63 Mima EX, level 63 NitoriS, and a level 65 MarisaS (I believe holding a Black Ring; so it can't be one-shot).

At this point, I gapped out to heal because she KO'd my Miko ;_;
But, if you're feeling okay, then continue forward!

At the top of the stairs, you'll run into Youmu. She will fight you with a level 65 UdongeP, level 65 SakuyaS, and a level 66 YoumuS. Continue past her and through a little gate and then through another one. Then enter the building.

There's lots of rooms in here!

Begin by going to the left and then up the hallway (ignore the first door in the little alcove to the left because there's nothing there besides Marisa walking around). At the end of that first hallway is a door. Enter it, and then the next door to pick up a Yin Yang Orb containing an item that I can't find the name for. Leave the rooms after.

Ignore the hallway going up, and instead take the downward hall to the right. Go right when you can and enter another room. There's a Yin Yang Orb on a desk here containing a Rice Dumpling. Exit the room and go left, and then down a hall. Go right when you can. There's a room here with two Yin Yang Orbs, both containing Rice Dumplings. Exit the room and go back up. Keep going up another hallway, and then the next one (slightly to the left). This brings you to an area with stone and what looks like little steps leading down into it. Walk into that. This brings out behind the house and Yuyuko will appear behind you.

Yuyuko will fight you with a level 68 YoumuP, level 70 Yukari EX, and a level 72 YuyukoP. Upon defeating her, I believe she heals your Puppets. Re-enter the building below and keep going down until you get to the entrance again. Go through the little gate below, and then go right.

Continue up along the path and keep going up until you have to turn left. Go through another little gate. Go up and through a larger gate this time. Here's you'll reach the area with the Saigyouji Ayakashi and a whole bunch of little Lily Whites running around, but they won't talk to you. Head straight up and cross the tiny bridge.

Talk to the Lily White that is directly in front of the Saigyouji Ayakashi. This one (I think it's the real one?) will fight you with a LEVEL 99 LILY WHITE NORMAL. Personally, I was able to one-shot it with a fire move, and she probably shouldn't be too troublesome. It is not considered a wild Puppet and so cannot be captured, so do not attempt. After defeating her, the Lily Whites will disappear, leaving something directly in front of your character where the one you fought was just standing. Interact with it to obtain a Book for Kosuzu!

That's all there is to do here, so Gap out and deliver that book, and we're getting closer to completing the Postgame!

PDP Shard of Dreams Postgame Guide: Heaven

Use your Gap Map and go to the page with the four gap points. Select the one on the bottom right to go to Heaven.

There's an Old Man right where you gap in, but he won't fight you.

If you go down there's just some grass containing Ichirin, Suika, Raiko, Iku, and Tenshi, all levels 64 to 66-ish.

Anyway, go left and cross the bridge. There's some grass to the left and some water. Nothing to see here. Continue up.

Eventually, you will run into Iku Nagae. She will fight you with a level 66 SeigaS, level 66 GyokutoS, level 68 IkuP, and a level 66 SagumeP.

Continue along past her. Don't go up the stairs near her yet though. Go down the stairs a bit to the left of her and then up through some flowers to a Yin Yang Orb containing an Art of Combat, and then go back to Iku and up the stairs directly to her left.

Before crossing the bridge, pick up the Yin Yang Orb containing  an Ecstasy Set. Cross the bridge, and go up (not right).

Keep going up some steps until you see a Ghost (who won't fight you). Cross the bridge to the left. You'll see some water and a Yin Yang Orb to your left, but just ignore them for the moment because we'll get them in a minute. Go up the steps instead. Keep going and go down some steps, and then down more steps when you see a guy. Cross the bridge below and pick up the Yin Yang Orb on the other side containing a Straw Doll. Go back up the bridge and back up the steps near the guy. Then go left and hop the nearby ledge to pick up a Yin Yang Orb (the one you saw earlier) containing something that I can't find on the wiki's item list I think. Go down the stairs and cross the water, going left. Continue left and go all the way back down until you see the bridge that goes down.

Go right. Go up when you can and into some grass to pick up a Yin Yang Orb containing another Ecstasy Set. Go back down and keep going right and up some steps. Ignore the water and keep going up steps. You'll eventually see Tenshi.

Tenshi will fight you with a level 70 IkuP, level 70 SuikaP, and a level 70 TenshiP (with Indomitable, of course).

Once she's defeated, enter the water to her right and go down the waterfall. Continue down the water and down another waterfall. Exit the water onto the left side. Go down and cross the bridge, then hop the nearby ledge to pick up one last Yin Yang Orb, this one containing another Ecstasy Set.

And that's all there is to see here! Gap out and the next stop is the Netherworld!

PDP Shard of Dreams Post Game: Unlocking Netplay

To unlock Netplay, you should first gap to Yukari's house (on the Gap Map page with the four box maps; it's the one on the top left). Once here (this is a good leveling spot, by the way), go to the left to find Yukari's house.

Before entering the house, take the path down from the house and keep going down and over a bridge to pick up a Yin Yang orb containing a Skirmisher Charm.

When you're ready, go up and enter Yukari's House. Once inside, there is only one door to enter. In this room, you can find Ran at the very back. Talk to her to fight her.

Ran uses a level 63 Momiji EX, a level 63 MamizouP (disguised as a Ran), a level 65 Ran EX, and a level 63 ChenA (which can use the PDP-equivalent of Encore).

After she's defeated, leave to heal if you like, and when you're ready, continue through the door next to Ran. Yukari's waiting in here, and will fight you.

Yukari uses a level 65 Chen EX, level 66 RanP, level 68 Yukari EX, level 65 Suika EX, and a level 65 TenshiP. I don't know if she will always do this, but I know that she stunned my Puppet in the first turn with Chen, and then swapped out, and didn't send Chen back out until it was her only remaining Puppet. Also, the Tenshi has Indomitable, so don't think you'll be one-shotting it.

Upon defeat, Yukari will talk to you and bring you outside to show her the gates near where you Gap in. If my intuition is correct, going through the gates will bring you to the Netplay lobby. I'm not really going to explain Netplay, since I'm not so interested in it. I'm sure the wiki or the TPDP forum has something on it though (or at least can better explain than I can).

And that is how you unlock Netplay! Enjoy!

Sunday, May 8, 2016

Another character

I just deleted my Elementalist, Lucia Snapdragon, because she seemed a little bland compared to my other characters and I could never find dyes that looked nice with her coloring. Also, it seemed weird to have 3 light armor characters, 2 heavy, and only 1 medium.

Sooo, I made a Thief instead!

And I think she looks really, really, really nice, despite the fact that I don't have a customization kit for her yet. I did splurge and buy $10 worth of gems to buy a new outfit though. It left me with 100 gems leftover, so if I just sell some more stuff in-game I'll have enough to get a customization kit again. Soon, soon!

Although...I'm not sure I if I want one for her. I think she looks nice the way she is. If I get one, it'll probably be to adjust my Revenant since she's kind of wonky looking at the moment (her head seems too small compared to her body?).

Lucia Snapdragon Version 2.0

Also, can we talk about how pretty the Crystal Savant outfit is? Because it's gorgeous. It dyes beautifully with some dyes, although with others it seems a little too light. The back of it is so pretty, and the necklace thing kind of glows along with the shoulder crystals. The back also glows a bit. It's so pretty. Red is gorgeous on it. I also have Keiana using it right now, in white and yellow; it still looks nice, but not nearly as nice as it looks on Lucia here.  I don't like using basically the same color scheme as I do on my Reaper, but I was kind of going for an autumn theme. It's awfully green outside, so I wanted to make an autumn-themed Sylvari.

And I know, I know, I never like Thieves. But I don't know, it's actually pretty fun this time. I think it's because I have stuffed myself into Dagger/Dagger, and I'm instead using Sword/Pistol, which is way more fun. I still find Shortbow really clunky though.

Also, I am making good progress on my Mesmer again. I've been grinding Hero Challenges today, and I think I need 95 more points total (which is a big improvement over earlier today) before I have Chronomancer maxed out.

I'm hoping that once I have my Chronomancer stuff all sorted out that maybe I'll feel better and more confident and could try to do a dungeon for once? I've never done one in GW2 because I've heard bad stories about the community in them, and the party finder is difficult for me to use. I like when games have a proper LFG system where it automatically puts you in random parties. It's easier on my anxiety. I am absolutely dreading using GW2's party finder, where it is far more personal in my opinion. It would be extremely difficult to get myself to use. I am in a guild, so I would ask for help, but I can't get myself to speak up and ask, and whenever I feel like I can, something sabotages me (either they'll log off and I won't get a chance to ask, or I do ask and they either don't see / ignore it or something). I think I'm a decent Mesmer, and I would really like to do content, but I'm just too terrified to with a random group! At least for the first runs. I feel like once I've done even one dungeon I'll feel better, like with FFXIV.

I can't quite figure out what it is about FFXIV that makes me somewhat comfortable with being in a group. I don't know. Usually if someone comes up and talks to me in-game, I'll immediately just log off in panic, but when I'm in a dungeon I can talk to people. I can lead the group, I can answer questions, I can make small talk. I'm wondering if it's because healing has more of a leadership position to it with people heavily relying on you that makes me comfortable? I know that's part of what makes me uncomfortable trying GW2's dungeons. I can't hide behind being the healer. I'm not a very good DPS, and honestly, I should be working on grinding Hero points with my Ranger instead so I can Druid heal. But I don't know, I like Mesmer thematically way more. If sometime in the future they make a healing specialization for Mesmer, I'll play it in a heartbeat.

Sorry, went off on a tangent there. I've just been getting very mopey about playing MMOs by myself all the time. I want to be sociable and actually play the game with people, but I can't get myself to no matter how much I try. I'll be okay though.

Wednesday, May 4, 2016

GW2 characters!

Time for another update on my GW2 character appearances! I feel like they're overdue. I just think the GW2 character models are gorgeous, and so I like to share mine far more often than I like to share my characters from other games. My GW2 characters are my best looking ones aside from maybe my FFXIV character.

Keiana Xiphium, my Chronomancer.


Dahlia Strelitzia, my Reaper.
Iris Fay Flora, my new boosted Ranger.

Cordelia Thyme, my level 55 Guardian.

Lucia Snapdragon, my level 32 Elementalist.

Lucinda Strelitzia, my level 23 Revenant.

I'm really happy with my decision to use my level 80 boost on my new Ranger. I've had that Timekeeper (is that what it's called?) bow skin for a while now but no characters that use bows, and I like the idea of making her a Druid. I wish the picture of her wasn't a nighttime one, because I love what she looks like during the day more. She's pretty with the hood of her outfit off too, it just doesn't go well with her outfit as much, and doesn't look as good at night. When I catch her in the daytime I'll take a new screenshot.

Not really back at GW2 and not really not either. I'm kind of feeling between games at the moment, and testing the waters of GW2 again. Honestly, I came back to GW2 just to use my 80 boost, and now I'm deciding if I want to stick around for a while or not. I'm also playing WoW very occasionally. I made a gnome with my dad's guild and I've been playing with them a bit every so often, but it's not like that takes up much of my time, and I'm on vacation now (just turned in my final a couple days ago). I will undoubtedly be back to WoW in July or so, or whenever the fire festival is because I always end up being into WoW during that particular festival and it annoys me because I've never done any other in-game festival in WoW besides that one, because my interest in it just doesn't line up at those times. It's when I first started playing in 2008, and I always manage to return during it. Why I never feel like playing during any other festival time, I don't know. Kind of like how I always feel like playing FFXIV around Christmas, and never during the summer or something.

Guild Wars 2 just kind of squeezes in whenever I'm in-between games because it's free, but I tend to gravitate towards it at Halloween.