Friday, May 23, 2014

Mari Snapdragon, Iris Sunpetal, and Willow Twigsnap In-Depth Theorizing

Mari Snapdragon
Purely theorizing here, since she's only level 2!


Weapons: Dagger + Dagger

Healing Skill: Signet of Restoration

Utility Slot 1: Conjure Frost Bow
Utility Slot 2: Glyph of Storms
Utility Slot 3: Arcane Shield

Elite Skill: Conjure Fiery Greatsword

Traits:
Fire Magic: 0
Air Magic: 6
Earth Magic: 6
Water Magic: 0
Arcana: 2

Air Magic Traits: IV, X, XI (One with Air, Air Training, Tempest Defense)
Earth Magic Traits: III, IX, XI (Earth's Embrace, Geomancer's Freedom, Diamond Skin)
Arcana Traits: III (Final Shielding)

Very defensive focused. I feel like a more tanky-Elementalist sounds nice. I don't know, maybe I'm crazy.

Iris Sunpetal
Still theoretical...


Main Weapon: Longbow
Alternate Weapons: Sword + Torch

Healing Skill: Healing Spring

Utility Slot 1: Flame Trap
Utility Slot 2: Spike Trap
Utility Slot 3: "Search and Rescue"

Elite Skill: Rampage as One

Traits:
Marksmanship: 6
Skirmishing: 6
Wilderness Survival: 0
Nature Magic: 0
Beastmastery: 2

Marksmanship Traits: V, VII, X (Predator's Instinct, Spotter, Eagle Eye)
Skirmishing Traits: III, VIII, X (Trapper's Defense, Trapper's Expertise, Quick Draw)
Beastmastery Traits: II (Master's Bond)

A large focus on traps here, because I figure the playstyle will be more similar to my staff Necromancer, which I enjoy. The other focus is on bow strength. I went with Master's Bond because it seemed useful. Do pets have different abilities in this game, like WoW, or can I just choose one for aesthetics?


Willow Twigsnap
Still theoretical...

Main Weapons: Dagger + Dagger
Alternate Weapons: Gun + Gun

Healing Skill: Signet of Malice

Utility Slot 1: Spider Venom
Utility Slot 2: Roll for Initiative
Utility Slot 3: Signet of Shadows

Elite Skill: Thieves Guild

Traits:
Deadly Arts: 6
Critical Strikes: 0
Shadow Arts: 0
Acrobatics: 6
Trickery: 2

Deadly Arts Traits: V, IX, XI (Potent Poison, Dagger Training, Panic Strike)
Acrobatics Traits: IV, VIII, X (Assassin's Retreat, Pain Response, Hard to Catch)
Trickery Trait: III (Uncatchable)

I'm really liking this. It looks like everything I wanted my WoW Thieves to be, but better.

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