Tuesday, July 18, 2017

Friendly Reminder

If you love your healers there are two pulls you should not do.

1)
You know that group of 2 enemies early on (I think 2nd pull) in Kugane Castle? Yeah, don't pull those to the big robot right nearby. First of all, those 2 hit hard. Second of all, a ton more enemies spawn at that robot. Just...don't. I know the pack of 2 seems underwhelming, but it's much less underwhelming than dying because your healer can't keep up.

2)
The 2nd to last and last pulls of Temple of the Fist. The ones with the coeurls. Don't pull those together. Please. I just had to do that one. I think it's probably possible if your healer never stops healing, but if they happen to mess up and get hit by one of the coeurl's AoE in that mess then you're all dead because they're paralyzed, need to Esuna themselves, and there isn't time for that. And that's assuming you have a White Mage. I'm pretty sure an AST / SCH would be out of MP very quickly there.


Seriously, I can count on one hand the amount of times a group has wiped because I couldn't keep up with the healing on trash pulls. And all of those times have been on those two pulls.

Other iffy pulls that are doable, but not pleasant -

- Pulling the bird enemies to the pack with the dancing bear in Temple of the Fist. That one is doable with some careful healing, but it's not fun.
- Pulling enemies to the pack with the big Skipper enemy before the second boss of Sirensong. Doable. Not fun.
- Pulling any other packs with the bird packs in Bardam's Mettle. Doable. Not fun.
- Pulling enemies to the first pack of robots in Doma Castle. Again, doable. Not fun.
- Pulling multiple packs in Castrum Abania is just a bad idea in general. Everything hits so hard in there. Doesn't help that it never shows up in roulettes, so no one's really familiar with it, I think.

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