Tuesday, June 20, 2017

Some things I've noticed while playing through Stormblood

First of all, I'm level 70 now! Yay me! Got all the MSQ complete too!

Anyway, I just wanted to share some things I've been thinking this whole time. I'm going to try to keep this spoiler free. For Stormblood. Not necessarily for ARR or Heavensward.

- White Mage plays really well. I never feel like I'm running out of MP unless there's been a lot of raising. The Lilies are rather mindless but useful to have because I know they are having an effect on Assize's CD. Divine Benison is rather useful for keeping people alive long enough to pop a Regen on them and heal them up. Thin Air is amazing both for MP management for big heals and also for Holy spam. But mostly for Holy spam.

- I still don't know what the point of Plenary Indulgence is. I mean, I'll hit the button if the tank has stacks and is taking damage, but I have yet to ever be in a situation where the AoE bit has come into play because, well, Medica doesn't give Confession stacks and if I'm AoE healing to the point where Plenary Indulgence's high heal is useful then I'm not exactly Cure spamming am I? Whenever it would be useful to have, the tank has no stacks. Whenever the tank is taking no damage, they've got 3 stacks. And it's not particularly useful on one target because it's less potency than a Cure II except less reliable (the tank almost never has 3 stacks). I guess it's free though, but that's about the only benefit. It just feels clumsy.

- Why do White Mages still have Cure III? When do I ever use Cure III? Never! And now that we don't have the Overcure trait anymore it's not like we can even get it for half MP...I've used it precisely once, and that was because I hit the button by accident.

- Shisui of Violet Tides is probably my favorite dungeon in the game. Too bad no one is running it because it's optional >_> I want my healer bathing suit.

- The dungeons feel easier than the HW ones did. I remember having a lot of trouble healing the HW dungeons. In fact, even going back now (because all I get in roulette is Sohm Al?) they're still more healing intensive than the new ones. The Vault stressed me out to the point where I stopped healing / playing for a while. There has been no equivalent this expansion (thank goodness) with the exception of.......

- The last trial in the MSQ. I'll talk about this vaguely, but OW. This fight WILL cause your group to wipe multiple times. It will kick your butt. No exaggeration, it's just really hard. Maybe it's better with a premade group that has good communication, but with a group of random people? Nope, not happening in one try. Not until we all overgear it anyway. I did it once for my own MSQ and it just popped up for my trial roulette. It makes me feel sick to my stomach.

-  Ok, honestly I've figured out most of the mechanics of it thus far. I get it. I even understand the one I keep dying to continuously. The boss throws out a long column AoE across the entire platform, with only two safe spots at the corners (and sometimes there's only one safe corner for reasons I will not disclose). Every. Single. Time. This happens after the first time, I die to it. On my screen it shows me being safely across and in the safe area but then boom, knocked off the platform. I seem to be the only person having this issue in my groups too.

- Swimming underwater is really cool. It's just...I don't see much of a point in going down there if you don't have quests down there? There's nothing to do, unless you're a Fisher or Miner...

- That said, I saw people shouting in chat that swimming while underwater is too slow. It's not. The issue is that you're swimming. Some mounts work underwater, and go much faster than just plain swimming. I've been using the promotional Cloud mount, but everyone has access to at least one that works under water: Midgardsormr.

-  I counted 4 Hamilton references throughout the MSQ. 2 as quest names, and 2 in quest dialogue. One of them in one of the last cutscenes of the MSQ.  All of which were perfectly fine in context, I might add. The last one might not have been a reference and might have been a coincidence, but given the precedence of the others (plus the one from the quest for Alexander Savage in HW) it wouldn't surprise me if it was.


- The level 68-69-ish healer gear makes you look like Ezio.

- Every time I've had a Samurai in my party they die to stupid things. I'm sorry. I know there's good samurais out there, I just haven't met one :(

- People should do the darn mechanics. I know this is new content and people don't know the fights yet, but most of the time the markers are the exact same as they've always been. I've had a group ignore a stack-up marker before. A stack-up marker should not be a surprise that you don't know how to counter? And standing in AoEs has always been bad.

- The dungeon in Azim Steppe is really cool. Trust me.

- The only class I've messed with besides WHM is Bard. It seemed fun but very hectic. More than it was. Even with my Bard which is level 58, I feel like I'm constantly mashing buttons. What with Army's Paeon boosting your attack speed and Mage's Ballad giving you near-constant Bloodletter procs. I'm not sure about the Wanderer's Minuet one because it doesn't seem like I'm always getting 3 stacks of Pitch Perfect so I'm wondering if I'm doing something wrong? I'll probably level Bard up next.

- Red Mage is fun to mess with, but I don't think I'd actually want to play it. I like Black Mage more overall. And I did not like Samurai. Its combos seem clumsy and it feels like they have so many buttons compared to the other classes now. RDM too to some extent, but less clumsy feeling.

I'll write more as I think of anything.

Monday, June 19, 2017

FFXIV The Key to Victory

I just ran around for waaay too long trying to figure out where all the clues are in the Saltlery. I looked it up too and found nothing, so now that I've found them I thought I might write up where they are for future lost people.

So, again, this is where the clues are in the Saltlery during the level 69 Stormblood quest "The Key to Victory."

1) Straight ahead from where you enter, there's 2 pots. Both are clues.
2) Up the stairs near the pots is a pile of wood.
3) The crumbled building next to Lyse. If you go in there there's another clue.
4) Last clue is on the other side of the crumbled building. Easy to miss. This is the one I got stuck on. It's not in the building, but outside of it, on the other side.

After you get all those another clue appears about where the pots were.

That's it. No need to run around the entire map like I did!

Friday, June 16, 2017

FFXIV: Line Simulator

I've waited in this line for two hours, Raubahn.

EDIT: Just managed to get through! 9 HOURS

Edit 2: DARN IT PIPIN LET ME IN

Tuesday, June 6, 2017

I'm...confused?

I've been playing Animal Crossing: New Leaf recently because I found all my DS games that have been missing for 2 years. Started a new town. So I was trying to look up a list of villagers just so I could look through and find some ones I would really like to try to get.

Um, google had an interesting suggestion for me...?


Everything's normal. Except for suggesting Canberra, which makes sense as there's a character with that name. But...Meat Chop? That doesn't really fit with everything else...

Thursday, June 1, 2017

FFXIV: My House!

I'm decently happy with my decorating (despite the very small budget because I have no gil after buying it), so I thought I finally feel comfortable to show off my little house!

I know I've mentioned it before, but I'll say it here too because it's relevant. It is on Adamantoise, Goblet, Ward 8, Plot 47.
Exterior!
My little training dummy area with random decorations that happened to be cheap on the MB...
Boring other yard thing with my poor neglected Retainer out front.
Bedroom on the first floor. I think it looks quite cozy.
Living room / study area.
Dining room
And that's it!

 There's still a LOT of empty space to fill with stuff when I get around to it. The pictures very strategically did not show the extremely sparse areas just outside the frame ;^^
And my yard is awful.

Oh, I almost forgot! My apartment in the Lavender Beds is cute, but I forgot to take screenshots of it, so I'll do that tomorrow if I remember and just add it here. Although it's even more sparse...






Sunday, May 21, 2017

Very confused

I was yelled at in Weeping City today :(
I've only done it twice. The first time went okay. I placed a meteor in the wrong spot, but it ended up being fine. And I died to haircut, and also the attack Ozma does where you have to not attack.

Second time went awful.
First, to start this all off, I walked off the edge in Ozma before the fight started. Everyone said it was fine and it happens to everyone, and so that was fine.

Then came meteors. First set of meteors I was targeted, and brought it to the right spot this time. Fight continued on as it should. Until the second set of meteors. I didn't see that I was targeted immediately, and so tried to move out of the way of the meteor, then I realized I was targeted and tried to move to a safe area, but all the ones around were taken. There were people from the other groups on the side areas, and the other meteor target from my group at the bottom. I had nowhere to go, and ended up blasting the entire group. A bunch died, I was scolded, and I felt really, really bad. I didn't know what to do in that situation! What was I supposed to do? I don't want to mess that up again.

And then, again, I died to Haircut.


So now I feel pretty awful and I'm scared to go back in again. I don't like to let my party down like that. I can do the first two bosses really well. I haven't died on Forgal or anything. And I can do all of Ozma fine except the meteors :(

Edit: Finally had success (for me) on the 5th run. By that, I mean I didn't die due to messing up mechanics. I did die twice, but that's because we actually wiped twice in Ozma, which made me giggle because of course we wipe the one time I actually do the mechanics right!
Anyway, yeah. First boss was as easy as it was the past times, and so was Forgal, although I did mess up and get zombified once at the start of the fight :(
Ozma went well for me. I did get meteors the first attempt and managed to place them correctly. The second two attempts I only got the first meteor and then didn't get the other sets, so that was pretty stress-free for me. First attempt we wiped after one of the other groups died, second time I don't even know why we wiped. It kind of happened too quick for me to really catch. Third time was fine.
And then a pretty perfect Calofisteri. I only got stuck in a trap once! And I didn't get hit by Haircut this time! And I think my group actually only had one death and that was Haircut-related and easy to fix. 
And I'm now at i230 so I can stop worrying about running it over and over and go do Baelsar's Wall like I wanted to do. Yay, now I can do this with less stress! I still want to keep doing it for the gear, but that's less stressful than doing it to unlock something else. 

Thursday, May 18, 2017

Why?

Why is it, that when I'm playing Summoner in PoTD people for some reason expect me to heal them?

HOW WOULD I DO THAT? My heals do nothing. I mean, I can try to heal you, but if I just helped kill the monster it would probably die faster than I can heal you, so...?

I can revive as many people as needed, but I can't fill the healer roll as a Summoner, I'm sorry.

Edit: I have more.
Why would you wait at the Cairn of Passage when it's not activated yet? Whyyyy? It's a whole lot more helpful if you actually help activate it!

Also, that server move is currently messing me up. I keep hitting buttons and they don't activate in time and I keep being hit by mechanics I've never been hit by before. I'm sure I'll get used to it, but it does stink. I just hope I'm able to play Stormblood because my computer could barely handle the game before :|