I just ran around for waaay too long trying to figure out where all the clues are in the Saltlery. I looked it up too and found nothing, so now that I've found them I thought I might write up where they are for future lost people.
So, again, this is where the clues are in the Saltlery during the level 69 Stormblood quest "The Key to Victory."
1) Straight ahead from where you enter, there's 2 pots. Both are clues.
2) Up the stairs near the pots is a pile of wood.
3) The crumbled building next to Lyse. If you go in there there's another clue.
4) Last clue is on the other side of the crumbled building. Easy to miss. This is the one I got stuck on. It's not in the building, but outside of it, on the other side.
After you get all those another clue appears about where the pots were.
That's it. No need to run around the entire map like I did!
Monday, June 19, 2017
Friday, June 16, 2017
FFXIV: Line Simulator
I've waited in this line for two hours, Raubahn.
EDIT: Just managed to get through! 9 HOURS
Edit 2: DARN IT PIPIN LET ME IN
EDIT: Just managed to get through! 9 HOURS
Edit 2: DARN IT PIPIN LET ME IN
Tuesday, June 6, 2017
I'm...confused?
I've been playing Animal Crossing: New Leaf recently because I found all my DS games that have been missing for 2 years. Started a new town. So I was trying to look up a list of villagers just so I could look through and find some ones I would really like to try to get.
Um, google had an interesting suggestion for me...?
Everything's normal. Except for suggesting Canberra, which makes sense as there's a character with that name. But...Meat Chop? That doesn't really fit with everything else...
Um, google had an interesting suggestion for me...?
Everything's normal. Except for suggesting Canberra, which makes sense as there's a character with that name. But...Meat Chop? That doesn't really fit with everything else...
Thursday, June 1, 2017
FFXIV: My House!
I'm decently happy with my decorating (despite the very small budget because I have no gil after buying it), so I thought I finally feel comfortable to show off my little house!
I know I've mentioned it before, but I'll say it here too because it's relevant. It is on Adamantoise, Goblet, Ward 8, Plot 47.
There's still a LOT of empty space to fill with stuff when I get around to it. The pictures very strategically did not show the extremely sparse areas just outside the frame ;^^
And my yard is awful.
Oh, I almost forgot! My apartment in the Lavender Beds is cute, but I forgot to take screenshots of it, so I'll do that tomorrow if I remember and just add it here. Although it's even more sparse...
I know I've mentioned it before, but I'll say it here too because it's relevant. It is on Adamantoise, Goblet, Ward 8, Plot 47.
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| Exterior! |
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| My little training dummy area with random decorations that happened to be cheap on the MB... |
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| Boring other yard thing with my poor neglected Retainer out front. |
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| Bedroom on the first floor. I think it looks quite cozy. |
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| Living room / study area. |
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| Dining room |
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| And that's it! |
There's still a LOT of empty space to fill with stuff when I get around to it. The pictures very strategically did not show the extremely sparse areas just outside the frame ;^^
And my yard is awful.
Oh, I almost forgot! My apartment in the Lavender Beds is cute, but I forgot to take screenshots of it, so I'll do that tomorrow if I remember and just add it here. Although it's even more sparse...
Sunday, May 21, 2017
Very confused
I was yelled at in Weeping City today :(
I've only done it twice. The first time went okay. I placed a meteor in the wrong spot, but it ended up being fine. And I died to haircut, and also the attack Ozma does where you have to not attack.
Second time went awful.
First, to start this all off, I walked off the edge in Ozma before the fight started. Everyone said it was fine and it happens to everyone, and so that was fine.
Then came meteors. First set of meteors I was targeted, and brought it to the right spot this time. Fight continued on as it should. Until the second set of meteors. I didn't see that I was targeted immediately, and so tried to move out of the way of the meteor, then I realized I was targeted and tried to move to a safe area, but all the ones around were taken. There were people from the other groups on the side areas, and the other meteor target from my group at the bottom. I had nowhere to go, and ended up blasting the entire group. A bunch died, I was scolded, and I felt really, really bad. I didn't know what to do in that situation! What was I supposed to do? I don't want to mess that up again.
And then, again, I died to Haircut.
So now I feel pretty awful and I'm scared to go back in again. I don't like to let my party down like that. I can do the first two bosses really well. I haven't died on Forgal or anything. And I can do all of Ozma fine except the meteors :(
Edit: Finally had success (for me) on the 5th run. By that, I mean I didn't die due to messing up mechanics. I did die twice, but that's because we actually wiped twice in Ozma, which made me giggle because of course we wipe the one time I actually do the mechanics right!
Anyway, yeah. First boss was as easy as it was the past times, and so was Forgal, although I did mess up and get zombified once at the start of the fight :(
Ozma went well for me. I did get meteors the first attempt and managed to place them correctly. The second two attempts I only got the first meteor and then didn't get the other sets, so that was pretty stress-free for me. First attempt we wiped after one of the other groups died, second time I don't even know why we wiped. It kind of happened too quick for me to really catch. Third time was fine.
And then a pretty perfect Calofisteri. I only got stuck in a trap once! And I didn't get hit by Haircut this time! And I think my group actually only had one death and that was Haircut-related and easy to fix.
And I'm now at i230 so I can stop worrying about running it over and over and go do Baelsar's Wall like I wanted to do. Yay, now I can do this with less stress! I still want to keep doing it for the gear, but that's less stressful than doing it to unlock something else.
I've only done it twice. The first time went okay. I placed a meteor in the wrong spot, but it ended up being fine. And I died to haircut, and also the attack Ozma does where you have to not attack.
Second time went awful.
First, to start this all off, I walked off the edge in Ozma before the fight started. Everyone said it was fine and it happens to everyone, and so that was fine.
Then came meteors. First set of meteors I was targeted, and brought it to the right spot this time. Fight continued on as it should. Until the second set of meteors. I didn't see that I was targeted immediately, and so tried to move out of the way of the meteor, then I realized I was targeted and tried to move to a safe area, but all the ones around were taken. There were people from the other groups on the side areas, and the other meteor target from my group at the bottom. I had nowhere to go, and ended up blasting the entire group. A bunch died, I was scolded, and I felt really, really bad. I didn't know what to do in that situation! What was I supposed to do? I don't want to mess that up again.
And then, again, I died to Haircut.
So now I feel pretty awful and I'm scared to go back in again. I don't like to let my party down like that. I can do the first two bosses really well. I haven't died on Forgal or anything. And I can do all of Ozma fine except the meteors :(
Edit: Finally had success (for me) on the 5th run. By that, I mean I didn't die due to messing up mechanics. I did die twice, but that's because we actually wiped twice in Ozma, which made me giggle because of course we wipe the one time I actually do the mechanics right!
Anyway, yeah. First boss was as easy as it was the past times, and so was Forgal, although I did mess up and get zombified once at the start of the fight :(
Ozma went well for me. I did get meteors the first attempt and managed to place them correctly. The second two attempts I only got the first meteor and then didn't get the other sets, so that was pretty stress-free for me. First attempt we wiped after one of the other groups died, second time I don't even know why we wiped. It kind of happened too quick for me to really catch. Third time was fine.
And then a pretty perfect Calofisteri. I only got stuck in a trap once! And I didn't get hit by Haircut this time! And I think my group actually only had one death and that was Haircut-related and easy to fix.
And I'm now at i230 so I can stop worrying about running it over and over and go do Baelsar's Wall like I wanted to do. Yay, now I can do this with less stress! I still want to keep doing it for the gear, but that's less stressful than doing it to unlock something else.
Thursday, May 18, 2017
Why?
Why is it, that when I'm playing Summoner in PoTD people for some reason expect me to heal them?
HOW WOULD I DO THAT? My heals do nothing. I mean, I can try to heal you, but if I just helped kill the monster it would probably die faster than I can heal you, so...?
I can revive as many people as needed, but I can't fill the healer roll as a Summoner, I'm sorry.
Edit: I have more.
Why would you wait at the Cairn of Passage when it's not activated yet? Whyyyy? It's a whole lot more helpful if you actually help activate it!
Also, that server move is currently messing me up. I keep hitting buttons and they don't activate in time and I keep being hit by mechanics I've never been hit by before. I'm sure I'll get used to it, but it does stink. I just hope I'm able to play Stormblood because my computer could barely handle the game before :|
HOW WOULD I DO THAT? My heals do nothing. I mean, I can try to heal you, but if I just helped kill the monster it would probably die faster than I can heal you, so...?
I can revive as many people as needed, but I can't fill the healer roll as a Summoner, I'm sorry.
Edit: I have more.
Why would you wait at the Cairn of Passage when it's not activated yet? Whyyyy? It's a whole lot more helpful if you actually help activate it!
Also, that server move is currently messing me up. I keep hitting buttons and they don't activate in time and I keep being hit by mechanics I've never been hit by before. I'm sure I'll get used to it, but it does stink. I just hope I'm able to play Stormblood because my computer could barely handle the game before :|
Wednesday, April 26, 2017
An Argument for Always Picking Up Chests in PoTD
Ok, this has really been bugging me. I run Palace of the Dead a LOT because I've been feeling stressed out and it doesn't trigger my anxiety at all (even when aggravated), and it's also great for leveling up my classes and making money off of materia (which is great because I now have no gil after buying my house). And a looot of times that I run it, everyone ignores all the gold and bronze chests. And I don't mean that they don't enter a room just for a non-silver chest, I mean they run straight past the things when it would take no time at all to just click them and be done with it. And of course, the complaining at people who do pick them up because "mah speed run."
Please note that I am not arguing clearing out a whole room just for a gold or copper chest. I am just arguing for picking them up when you happen to already be next to one. Because, honestly, why not?
Also, I'm really only talking about floors 51-60 here. 1-50 are a different beast, and I've never bothered with 60+ so I don't know what things are like there.
1. Lust and Rage pomanders are great time-savers. If you really want to speed-run, you should pick up chests, because Rage pomanders help you clear floors waaay faster. And Lusts help speed up the boss fight if someone remembers to pop it and get the vulnerability debuff up.
2. Sight and Safety pomanders also save time. Sight poms make it so you can easily skip rooms that aren't worthwhile (which could mean a room with only gold/copper chests; again, I'm not talking about making runs slower here, just picking up ones you come across). Safety pomanders make it so the entire party doesn't stall because they all got hit by the silence trap or something. Or all explode and die like the last group I was in did.
3. Flight pomanders are woefully underused in 51-60. What's better than less enemies on the floor to deal with?
4. Witching pomanders can save your butt in dire situations. And again, are woefully underused.
5. Purity pomanders. How many groups have I been in where no one's picking up chests, and the one time someone does it's a mimic. And then everyone proceeds to not pick up chests, meaning they're stuck with the long pox debuff (which can be deadly in groups with only DPS). Hey, if everyone was picking up chests, maybe you'd have a Purity for the pox?
6. Serenity pomanders can save you. Seriously. Gloom + no actions is awful. It's even worse when your healer forgets to turn off Cleric's Stance before going to the next floor, and is thus stuck in Cleric's Stance with Gloom and no way to heal effectively because Cleric's Stance is an action...
7. INTUITION POMANDERS. WHY WOULD YOU NOT WANT THESE? Sure, sometimes you get useless stuff out of the bags, but if you get materia you can sell it and make decent money. I should know. I just got my house preeeetty purely from PoTD materia money.
As for copper chests, two words: Gelmorran Potsherds. Yum. These things can get you so much money because you can check the prices and demand for the materia and pick the one that will give you the highest profit. Or, you know, you can keep your good materia for yourself if you're trying to gear too. I know they're rare, but a small chance is better than no chance at all.
Also, how am I supposed to revive people with Phoenix Down in all-DPS parties when no one picks up the copper chests so I never get another Phoenix Down? Especially since a lot of groups I've been in apparently don't know how the raising tower thing works, because I tend to have to run over there by myself to get someone up because no one has a raise or phoenix down, and people seem to forget it exists.
Seriously folks, just pick up the chests when you come across them. Please. Not picking them up can work out with a decent group, but picking them up just makes it safer, easier, and quicker. People don't play perfectly all the time, and having pomanders can really save a group or at least speed up a slow run.
And again, I'm not at all advocating taking the time to clear out rooms just for chests. I get it, floor 51-60 are the speedrun, leveling floors. Trust me, I know. I'm just here for the fast leveling too.
Sorry, needed to just rant about that for a minute. Ugh!
Please note that I am not arguing clearing out a whole room just for a gold or copper chest. I am just arguing for picking them up when you happen to already be next to one. Because, honestly, why not?
Also, I'm really only talking about floors 51-60 here. 1-50 are a different beast, and I've never bothered with 60+ so I don't know what things are like there.
1. Lust and Rage pomanders are great time-savers. If you really want to speed-run, you should pick up chests, because Rage pomanders help you clear floors waaay faster. And Lusts help speed up the boss fight if someone remembers to pop it and get the vulnerability debuff up.
2. Sight and Safety pomanders also save time. Sight poms make it so you can easily skip rooms that aren't worthwhile (which could mean a room with only gold/copper chests; again, I'm not talking about making runs slower here, just picking up ones you come across). Safety pomanders make it so the entire party doesn't stall because they all got hit by the silence trap or something. Or all explode and die like the last group I was in did.
3. Flight pomanders are woefully underused in 51-60. What's better than less enemies on the floor to deal with?
4. Witching pomanders can save your butt in dire situations. And again, are woefully underused.
5. Purity pomanders. How many groups have I been in where no one's picking up chests, and the one time someone does it's a mimic. And then everyone proceeds to not pick up chests, meaning they're stuck with the long pox debuff (which can be deadly in groups with only DPS). Hey, if everyone was picking up chests, maybe you'd have a Purity for the pox?
6. Serenity pomanders can save you. Seriously. Gloom + no actions is awful. It's even worse when your healer forgets to turn off Cleric's Stance before going to the next floor, and is thus stuck in Cleric's Stance with Gloom and no way to heal effectively because Cleric's Stance is an action...
7. INTUITION POMANDERS. WHY WOULD YOU NOT WANT THESE? Sure, sometimes you get useless stuff out of the bags, but if you get materia you can sell it and make decent money. I should know. I just got my house preeeetty purely from PoTD materia money.
As for copper chests, two words: Gelmorran Potsherds. Yum. These things can get you so much money because you can check the prices and demand for the materia and pick the one that will give you the highest profit. Or, you know, you can keep your good materia for yourself if you're trying to gear too. I know they're rare, but a small chance is better than no chance at all.
Also, how am I supposed to revive people with Phoenix Down in all-DPS parties when no one picks up the copper chests so I never get another Phoenix Down? Especially since a lot of groups I've been in apparently don't know how the raising tower thing works, because I tend to have to run over there by myself to get someone up because no one has a raise or phoenix down, and people seem to forget it exists.
Seriously folks, just pick up the chests when you come across them. Please. Not picking them up can work out with a decent group, but picking them up just makes it safer, easier, and quicker. People don't play perfectly all the time, and having pomanders can really save a group or at least speed up a slow run.
And again, I'm not at all advocating taking the time to clear out rooms just for chests. I get it, floor 51-60 are the speedrun, leveling floors. Trust me, I know. I'm just here for the fast leveling too.
Sorry, needed to just rant about that for a minute. Ugh!
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